![]() This includes: Cupro's Stones, Extra StoneĬonfigurable Maps- not compatible, will override most Map Designer settings Mods that add stone: Compatible, but Map Designer settings will override other settings for the number and type of stones allowed on the world map. Mods that affect map generation: Mostly compatible Plants, wildlife, and biome overhaul mods: Compatible If islands spawn with way too much sand, set Terrain > Fertility to default You can change settings between rerolling!īiomes! Islands- Compatible. Plant and animal density sliders will work on existing maps. New maps such as caravan encounters and second bases will generate with your new settings. Safe to add and remove, but terrain that has already been generated will not change. This is still under development and options may change or be added from time to time. Natural island: turns your map into a highly configurable island.Natural lakes: adds a configurable lake to your map.Raids and trade caravans will still path in normally from the sides. Perfectly round islands: your map will generate as one or more perfectly round islands, surrounded by shallow water.Map Features: optional special features you can add to your home map. change rivers into springs, forks, or oxbows.add river banks with your choice of terrain (rich soil, sand, etc).This video does a good job of explaining the mountain shaping options. customize hill placement to create ridgelines, ravines, valleys, and so on.adjust from flat to almost completely solid.Random- This will randomize your settings every time you apply it.Slightly smaller hills create lots of defendable pockets, and increased fertility for good farming. ![]() ![]()
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